
Leisure Market: Virtual Reality and Gaming
"VR has been around for decades, but never really taken off. This is changing fast as the tech is advancing at a rate of knots, with several brands now vying for space"
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"VR has been around for decades, but never really taken off. This is changing fast as the tech is advancing at a rate of knots, with several brands now vying for space"

"Put people in a room, give them a challenge and start the clock. If the essence of competitive socialising is to bring people together to share an experience and create memories, this is it"

"Cinemas and bowling still anchor 70% and 40% of leisure schemes across the country, respectively, but how much space should be assigned to new formats emerging?"

"We take a look at the challenges of developing a unique offer in the leisure market"

"All eyes are now on the final quarter of 2018, as this quarter typically accounts for 30% or more of annual investment volumes"

"Prime and Secondary spread tightens"

"Institutional demand remains for the "right" product and, therefore, yields are level, but upward pressures to yields have emerged"